Born into Pandora's notorious Flynt family, Zane is a semi-retired corporate hitman who always has a gadget up his sleeve. His action skills include a SNTNL drone that flys around and attacks enemies with a machine gun, a deployable Barrier shield, and a Digi-Clone that simultaneously distracts enemies and dishes out damage and which Zane can teleport to switch places with.
Zane Flynt, brother of the infamous bandits Captain and Baron Flynt, has been around the galactic blocl< more than a few times. Over the years, he's worked for, against, and along with every major corporation conducting espionage and assassinations for the highest bidder. With cutting edge technology and decades of mercenary experience, Zane uses his Sentinel Drone and other gadgets to disorient, disrupt, and destroy his targets.
All details about skills are still sacubject to change. Source for all details: IGN Wiki.
Zane is unique in that he is the only character that can equip two Action Skills at a time instead of Grenades, and can augment them multiple times.
Action Skill: SNTNL - Send into battle an automated SNTNL drone that continually flies through the environment and attacks enemies with its Machine Guns. Pressing Left or Right Bumper (L1/R1) while SNTNL is active causes it to attack the enemy in your crosshairs, if any. Machine Gun Damage - 10, Duration - 24 sec, Cooldown - 36 sec.
Skill Name | # of Ranks | Description | Stats |
---|---|---|---|
Violent Speed | 5 | Kill Skill. Increases Movement Speed after killing an enemy. | Rank 1 - Movement Speed +4%, Duration 8 sec |
Cold Bore | 5 | Gain increased Weapon Swap Speed. Shot fired after swapping weapons deals Bonus Cryo Damage. | Rank 1 - Weapon Swap Speed +15%, Bonus Cryo Damage 6% |
Violent Momentum | 5 | Gun Damage is increased while moving. Gun Damage bonus increases the greater the move speed. | Rank 1 - Gun Damage +6% at regular walk speed |
Winter's Drone (Action Skill Augment) | - | Converts SNTNL's primary weapons to Cryo Damage. | |
Cool Hand | 5 | Kill Skill. Gain increased Reload Speed, and gain bonus Reload Speed after killing an enemy. | Rank 1 - Reload Speed +2% (+3% after kill), Duration 8 sec |
Drone Delivery | 1 | SNTRY will occasionally drop a free Grenade based on your current mod while attacking enemies. | Rank 1 - Cooldown 15 sec |
Salvation | 5 | Kill Skill. Weapons gain Life Steal after killing an enemy. | Rank 1 - Life Steal 4% of damage, Duration 8 sec |
Bad Dose (Action Skill Augment) | - | SNTNL occasionally shoots out a beam of Radiation that weakens enemies and buffs Zane. Each weakened enemy increases Zane's Movement speed and Fire Rate, while weakening the enemies. | Fire Rate +3% per enemy, Movement Speed +6% per enemy, Damage 2, Duration 12 sec, Cooldown 8 sec |
Seein' Red | 1 | Activating an Action Skill automatically activates all of Zane's Kill Skills | |
Static Field (Action Skill Augment) | - | SNTNL emits a static field that sends a Shock Beam to nearby opponents, draining their shields and replenishing Zane's. | Shield Damage 2 per sec, Cooldown 2 sec |
Boomsday (Action Skill Augment) | - | SNTNL adds a Rocket Pod to its primary weapons, allowing it to shoot Rockets as well as Machine Guns. | Rocket Damage 50 |
Violent Violence | 5 | Kill Skill. Gain increased Fire Rate after killing an enemy. | Rank 1 - Fire Rate +4%, Cooldown 8 sec |
Playing Dirty | 5 | Kill Skill. Next five shots have a chance to fire an additional projectile after killing an enemy. | Rank 1 - Extra Shot Chance 10% |
Almighty Ordnance (Action Skill Augment) | - | Hold LB or RB (L1/R1) while STNL is deployed to paint a target area. SNTNL fires a missile barrage at that area, and if an enemy is killed, the duration is reset. Can only be used once per Action Skill use. | Missile Damage 25, 5 Missiles per Barrage |
Good Misfortune | 3 | Kill Skill. Zane's Action Skill Duration increases after killing an enemy, with diminishing returns. | Rank 1 - Duration Return up to 5% max duration |
Death Follows Close | 1 | All Kill Skills gain increased Effect and Duration. | Rank 1 - Kill Skill Bonus +40%, Kill Skill Duration +4 sec |
Action Skill: Digi-Clone - Spawn a Digi-Clone of Zane. This clone stays in place, but distracts and fires at enemies. Pressing LB or RB (L1/R1) while the clone is active causes Zane to swap places. Duration - 18 seconds, Cooldown - 26 sec.
Skill Name | # of Ranks | Description | Stats |
---|---|---|---|
Synchronicity | 5 | Gain increased Gun Damage for each active Action Skill. | Rank 1 - Gun Damage +2% per active action skill |
Praemunitus | 3 | Zane and Digi-Clone gain increased Magazine Size. | Rank 1 - Magazine Size +4% |
Borrowed Time | 5 | Gain increased Action Skill Duration for every active Action Skill. | Rank 1 - Action Skill Duration +4% per active action skill |
Binary System (Action Skill Augment) | - | Whenever Zane swaps placed with his clone, a Cryo Nova is triggered around both Zane and his clone. | Nova Damage 66 |
Donnybrook | 5 | Kill Skill. Digi-Clone and Zane receive increased Gun Damage and gain Health Regeneration when an enemy is killed. | Rank 1 - Gun Damage +2%, Health Regen 0.5% of missing health, Duration 8 sec |
Fractal Frags | 1 | Kill Skill. Digi-Clone throws a copy of current Grenade Mod when first activated. Digi-Clone drops free Grenade if killed. Digi-Clone can throw another grenade is enemy is killed. | Rank 1 - Grenade Chance 30% |
Duct Tape Mod | 5 | First shot fired from Zane's gun has a chance to also fire a grenade. Chance is higher the more grenades in capacity. | Rank 1 - Grenade Chance up to 5% |
Schadenfreude (Action Skill Augment) | - | Whenever Zane's clone takes damage, his shield is restored by a portion of that damage. | Shields Restored +11% of damage |
Quick Breather | 1 | Zane's shield immediately recharges when swapping places with his clone. | |
Which One's Real? | - | Enemies are more likely to target the clone for a few seconds after it's summoned and after swapping places. | Duration 6 sec |
Doppelbanger (Action Skill Augment) | - | Hold down LB or RB (L1/R1) to end the Action Skill early, exploding the clone to deal Fire Damage to all nearby enemies. More damage is dealt them more Action Skill time remaining. | Damage Up to 1,326 |
Pocket Full of Grenades | 3 | Kill Skill. Gain Grenade Regeneration after killing an enemy. | Rank 1 - Grenade Regeneration 5%, Duration 8 sec |
Old-U | 1 | Press LB or RB (L1/R1) during Fight For Your Life if Digi-Clone is active to destroy the clone and gain a Second Wind with full health. | |
Supersonic Man | 3 | Gain increased Movement Speed for each active Action Skill. | Rank 1 - Movement Speed +4% per active action skill |
Digital Distribution (Action Skill Augment) | - | If Zane takes health damage while the clone is active, a portion of that damage is shared to his clone instead. | Shared Health Damage +75% |
Like a Ghost | 3 | Gain the chance for Zane and his Digi-Clone to ignore bullets. Chance is increased after activating an Action Skill, and stacks. | Rank 1 - Ignore Bullet Chance 4%, Additional Ignore Bullet Chance +1%, Duration 8 sec |
Boom. Enhance. | 1 | Digi-Clone consumes up to 3 Grenades when summoned. For every grenade consumed, Digi-Clone gains increased Gun Damage, Max Health, Fire Rate, and Reload Speed. | Rank 1 - Gun Damage +11% per grenade, Max Health +17% per grenade, Fire Rate +17% per grenade, Reload Speed +12% per grenade |
Trick of the Light | 3 | Deal Bonus Shock Damage to enemies that aren't targeting Zane. | Rank 1 - Bonus Damage 6% of damage dealt |
Double Barrel | 1 | Equip the clone with a copy of Zane's current weapon when activated. Swapping placed causes Zane and clone to gain increased Gun Damage. | Rank 1 - Gun Damage +10%, Item Duping +100% |
Action Skill: Barrier - Drop a deployable Barrier that blocks incoming projectiles. Zane and his allies can shoot through the Barrier, dealing increased Gun Damage. Pressing LB or RB (L1/R1) while the Barrier is active picks up and holds the Barrier, decreasing the size and bonus effects. Duration - 9 sec, Cooldown - 18 sec, Damage Amp +20%.
Skill Name | # of Ranks | Description | Stats |
---|---|---|---|
Adrenaline | 5 | Gain increased Action Skill Cooldown Rate. Bonus is based on the amount of shield, with a bigger bonus the fuller the shield. | Rank 1 - Action Skill Cooldown Rate - Up to +4% |
Hearty Stock | 3 | Gain increased Maximum Shield Capacity. | Rank 1 - Max Shield +6% |
Ready for Action | 5 | Gain improved Shield Recharge Rate and Shield Recharge Delay. | Rank 1 - Shield Recharge Rate +6%, Shield Recharge Delay -8% |
Charged Relay (Action Skill Augment) | - | Whenever Zane or an ally touches the Barrier, they gain increased Movement Speed and Fire Rate. | Fire Rate +13%, Movement Speed +11%, Duration 8 sec after moving away from barrier |
Brainfreeze | 5 | Chance to slow enemies when a Critical Hit is scored against them. | Rank 1 - Slow Chance 2.5% |
Stiff Upper Lip | 3 | Gain Damage Resistance against the type of damage dealt to Zane. | Rank 1 - Damage Resistance +5% |
Rise to the Occasion | 5 | Gain Health Regeneration. The lower Zane's shield, the higher the bonus, but does not gain any health regen when shields are full. | Rank 1 - Health Regeneration up to +1% of Max Health |
Nanites or Some Shite (Action Skill Augment) | - | When near the barrier, Zane and allies gain increased Health Regeneration, Reload Speed, and improved Shield Recharge Delay. More Health regenerated the lower health is. | Health Regeneration up to 4% of Max Health, Shield Recharge Delay -33%, Reload Speed +11% |
Confident Competence | 1 | Gain increased Gun Damage and Accuracy while shields are active. Bonus based on the greater amount of shield active. | Rank 1 - Gun Damage up to +10%, Accuracy up to +22% |
All-rounder (Action Skill Augment) | - | Zane's Barrier becomes a dome, covering all sides. | Cooldown +20% |
Redistribution (Action Skill Augment) | - | Zane and allies near the Barrier gain increased Gun Damage for a few seconds after the Barrier takes damage. | Gun Damage +9%, Duration 3 sec |
Really Expensive Jacket | 1 | Elemental damage over time effects applied to Zane have reduced duration. | Rank 1 - Elemental Effect Duration -50% |
Best Served Cold | 5 | Kill Skill. Creates a Cryo Nova whenever an enemy is killed, dealing damage to all nearby enemies. | Rank 1 - Damage 3, Cooldown 3 sec |
Futility Belt | 1 | Kill Skill. Gain resistance to non-elemental damage. All elemental damage converted to non-elemental damage after killing an enemy. | Rank 1 - Damage Reduction +22%, Duration 8 sec |
Deterrence Field (Action Skill Augment) | - | Enemies that touch the Barrier take Shock Damage and are Staggered. | Shock Damage 18 |
Refreshment | 3 | Gain some damage dealt back as health when attacking a frozen enemy. | Rank 1 - Life Steal 8% of damage dealt |
Calm, Cool, Collected | 1 | When Zane freezes an enemy, his shields instantly begin recharging. If shields are full, health regenerates. If health is full, Action Skill Cooldowns and Durations are immediately reset. | Rank 1 - Health Regeneration up to 4% max health, Regeneration Duration 3 sec |
Nerves of Steel | 3 | Gain increases Accuracy and Handling. Bigger bonus the longer shield is at full. | Rank 1 - Accuracy +2% per sec, Handling +2.5% per sec, 99 Max Stacks |
Distributed Denial | 1 | Zane's Barrier gains the effects of equipped Shield Mod. Shield effects are applies to all allies near the barrier, Bonuses to Zane are reduced. |